Exercise 03: Case Study
Monday, October 29, 2007
Thursday, October 25, 2007
re:orient - migrating architectures
This project, which was publicly displayed at the 10th Venice Biennale of Architecture Hungarian Pavilion, is an exploration by a team of architects, artists, and researchers into transforming simple toys and electronics into an interactive experience.
The Re:Orient team describes this project as such:
"Our project, "re:orient - migrating architectures" explores the local aspects of China's global significance and increasing influence. The project seeks to forecast possibilities which are now detectable only in connection with retail, but which will, in all likelihood, determine the built environment, which transforms under the pressure of ever-cheaper products. The project follows up these ideas with the presentation of spaces, architectural devices and materials that create new contents, and indicate ways of turning these constraints of the market to our benefit, show how to infuse the mass products, which are designed to have a short life-span, with lasting cultural values."
Below you will find several elements from the exhibition and discover the role they play in defining interactive architecture, or how they can be used in future explorations of this.
Wednesday, October 24, 2007
Cellular Sound Wall
The Cellular Sound Wall is a huge surface (more than 10m wide and 2m high) divided into several small fields of speakers. The sound collage is constantly moving around these, creating a very strong spatial experience. The audible space is beautiful - giving a completely different yet very clear and intensive experience compared to ordinary stereo systems. Just like the sounds of markets - hidden voices catched by your ears, without any identifiable spatial source. The carrying structure of the speakers is trash recycled from metallic workshops, and the units are made up of 20 speakers. Three units are driven by one amplifier.
Wall of Wired Cars
Cat Bricks
The ghost wall of cats interact with human touch and sound. They contain speakers and LEDs casted to form bricks and build a wall form, and are controlled an Arduino chip programmed using Wiring and Processing software. This exhibit was produced with the help of Usman Haque, who specializes in the design and research of interactive architecture systems.
Radio Arbor
The radio arbor is a field of 1000 walkie talkies floating above your head, creating a unique audio and radio space to relax under. In order to avoid too strong sound effects the receivers only get suppy for milliseconds which does not allow them to switch on completely. This creates the soft background noise that is interrupted by the visitor moving in the space, activating the arbour through motion sensors.
Thursday, October 18, 2007
Single Unit
Each individual piece is able to pivot, and the arms move freely
along a plane. They are only constrained by the distance they are
placed from adjacent pieces.
3D Pattern
The pieces collectively create spaces from the voids between
the arms. There is a seemingly infinite number of different spaces
that can be created by these arms.
Pinboard Exercise
The rubber bands in this exercise react to "events" that occur in
a storyline I created, in this case a mob story related to "The Godfather."
The rubber bands create fluid spaces begin at one quadrant and
rotate around clockwise, while effecting other spaces along the way.
Exercise 1
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